Work:
H&T Global Circuits Controls Division
Quality Technician
Firebrand Games
Position Intern
Intelligent Life Media Internship
Education:
Full Sail University - Winter Park, FL
Master of Science in Entertainment Business
Full Sail University - Winter Park, FL
Bachelors of Science in Game Art
Skills:
Autodesk Maya-Created 3D Models Pixologic Zbrush-Produced High res sculpts for transfer map process Adobe Photoshop-Generated 2D texture maps from [] pixel sizes Adobe InDesign-Built Brochures using 2D assets in Photoshop Unreal Development Kit (Video Game Engine)-Placed Geometry, Lit, and Rendered 3D scenes Unity (Video Game Engine)-Imported and Placed Geometry Relevant Academic Experience (Graduate): Advanced Entertainment Law o Contract law and analysis-Read and evaluated contracts and their overall legality o Copyright law-Learned to submit copyright forms and the protections of US Law o IP Licensing- Learned licensing methodologies o Trademark law-Searched US trademark database and learned the rights of US Law Entertainment Media and Publishing o Self publishing methodologies-Publishing materials such as Amazon and Mac platforms o Traditional publishing methodologies-Publishing materials through established publishers Executive Leadership o Motivational skills-Training subordinates o Team Building-Utilized team building exercises to increase team morale and efficiency o Team Management- Built up individual teammates skills for greater usability Relevant Academic Experience (Undergraduate): Game Production Environment: o Created modular assets for environment scene, based on reference material o Produced assets with poly-limit of 3,000 or less o Sculpted finished pieces in ZBrush for Maya transfer map process to create normal maps o Photo sourced 512x512 and [] texture maps and specular maps in Photoshop CS4 o Lit and rendered scene in UDK using light mass o Developed and implemented modular assets for both models and textures Final Game Project App Attack-Served as Environment Artist (7 Programmers, 9 Artists, and 2 Producers) Modeling and Texturing: o Designed assets from pre-production sketches to release for finished Maya models o Models were low poly with the densest mesh at 700 polys o Maintained Modularity through out the project o Designed and hand-painted all the texture maps, ranged from 256x256 to [] Game Development: o Facilitated regular communication with leads and producers to report game progress and set-up feedback loop o Generated cohesiveness amongst the programmers to check assets in game