DR. JASON ALLEN, N.D.
Dietitian and Nutritionist at Greenwood Ave, Seattle, WA

License number
Washington NT1332
Category
Naturopathic
Type
Naturopath
Address
Address
14419 Greenwood Ave N A175, Seattle, WA 98133
Phone
(206) 250-6254

Professional information

Jason Allen Photo 1

Senior Account Executive

Position:
Senior Account Executive at tw telecom
Location:
Greater Seattle Area
Industry:
Telecommunications
Work:
tw telecom since Mar 2013 - Senior Account Executive CenturyLink Mar 2011 - Mar 2013 - Select Account Executive Qwest Communications Oct 2008 - Mar 2011 - Enterprise Account Manager Northwestern Mutual Mar 2008 - Oct 2008 - Financial Representative New Outlook Financial Mar 2006 - Mar 2008 - Mortgage Consultant Merit Financial Dec 2004 - Mar 2006 - Senior Loan Officer
Education:
Washington State University 2000 - 2004
B.A., Advertising
Honor & Awards:
2009- Qwest Destination Beyond 3rd and 4th Quarter 2010- Qwest Desination Beyond 1st and 2nd Quarter 2010- Branch Leader Award 2010- Excellence and Execution Award 2010- Circle of Excellence (Top 3% company wide)


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Jason Allen - Tukwila, WA

Work:
Guardsmark - Seattle, WA
Security Lead Officer Seattle Times
Dispatch & Security - Seattle, WA
Ground Crew, Supervisor
Chevron - Seattle, WA
Assistant Manager/Cashier
Colombia Towers - Seattle, WA
Security Officer
Creative Ink Catering - Los Angeles, CA
Warehouseman/Supervisor
Education:
ITT Technical Institute - Tukwila, WA
Bachelor of Science in Criminal Justice


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Owner, Power Play

Position:
Owner at Power Play
Location:
Greater Seattle Area
Industry:
Electrical/Electronic Manufacturing
Work:
Power Play - Owner


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Jason Allen - Seattle, WA

Work:
Army National Guard - Muskogee, OK
Sergeant


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Jason Allen

Location:
Greater Seattle Area
Industry:
Computer Games


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Leveraging Social Graphs With Game Play Auto-Neighboring

US Patent:
2013023, Sep 5, 2013
Filed:
Mar 1, 2013
Appl. No.:
13/782108
Inventors:
Dylan Sproule - San Francisco CA, US
Shane Hall - San Francisco CA, US
Ben Hall - Fairfield CA, US
Timothy J.O. Catlin - San Mateo CA, US
Jason Paul Allen - Seattle WA, US
Clayton Rhodes Stark - Victoria, CA
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
G06F 17/30
US Classification:
463 29
Abstract:
Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics. Embodiments include methods for automatically establishing connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user. Embodiments include systems configured to automatically establish and maintain connections between players in a gaming social network based on gaming activity in a gaming networking system and social relationship information retrieved from one or more social networks where the players have a social relationship.


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Systems And Methods Of Icon Optimization In Game User Interface

US Patent:
2013032, Dec 5, 2013
Filed:
Mar 1, 2013
Appl. No.:
13/782533
Inventors:
Michael Shim - Seattle WA, US
Jason Paul Allen - Seattle WA, US
Derek Gaw - Seattle WA, US
Jaime Dughi - Seattle WA, US
Gopi Prashanth - Redmond WA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 31
Abstract:
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for icon optimization in a game user interface is provided. A request from a client device to access a game user interface of a player may be received, where the game user interface is associated with one or more computer-implemented games hosted by a game networking system. A first manner of displaying one or more icons each representing a computer-implemented game of the one or more computer-implemented games is determined. The first manner of displaying the one or more icons within the game user interface is determined based on one or more game-related factors specific to the player. Display data to display the one or more icons in the first manner may be generated and provided to the client device.


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Method And System For Matchmaking Connections Within A Gaming Social Network

US Patent:
2013016, Jun 27, 2013
Filed:
Jul 27, 2012
Appl. No.:
13/560838
Inventors:
Shane Hall - San Francisco CA, US
Daniel McCaffrey - Daly City CA, US
Dylan Sproule - San Francisco CA, US
Ben Hall - Fairfield CA, US
Timothy J.O. Catlin - San Mateo CA, US
Jason Allen - Seattle WA, US
Clayton Stark - Victoria, CA
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 42
Abstract:
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.


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Synchronous And Asynchronous Game Modes

US Patent:
2013022, Aug 29, 2013
Filed:
Feb 28, 2013
Appl. No.:
13/780119
Inventors:
Manuel Uris Bronstein Bendayan - Palo Alto CA, US
Jason Paul Allen - Seattle WA, US
Reed Hobby Shaffner - San Francisco CA, US
Philip Yuen - Mercer Island WA, US
Blunt Jackson - Seattle WA, US
Chih-Jen Huang - Issaquah WA, US
Diwakar Gupta - Seattle WA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 31
Abstract:
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode.


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Feed Surfacing

US Patent:
2013023, Sep 5, 2013
Filed:
Mar 1, 2013
Appl. No.:
13/782015
Inventors:
Dylan Sproule - San Francisco CA, US
Timothy J.O. Catlin - San Mateo CA, US
Jason Paul Allen - Seattle WA, US
Clayton Rhodes Stark - Victoria, CA
Shane Hall - San Francisco CA, US
Ben Hall - Fairfield CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 31
Abstract:
A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game.