JAMES M FLEMING
Electrician in Boston, MA

License number
Massachusetts 15282
Expiration Date
Jul 31, 1998
Type
Master Electrician
Address
Address
Boston, MA 02127

Personal information

See more information about JAMES M FLEMING at radaris.com
Name
Address
Phone
James Fleming
496 Depot St, South Easton, MA 02375
James Fleming
50 Summer St APT 109, Lowell, MA 01852
James Fleming, age 102
455 Bullard St, Holden, MA 01520
(508) 210-0435
James Fleming, age 82
47 Buffum St, Salem, MA 01970
(978) 744-8341
James L Fleming, age 88
675 E 4Th St, Boston, MA 02127

Professional information

See more information about JAMES M FLEMING at trustoria.com
James J Fleming Photo 1
Dr. James J Fleming, Boston MA - MD (Doctor of Medicine)

Dr. James J Fleming, Boston MA - MD (Doctor of Medicine)

Specialties:
General Surgery
Address:
260 Tremont St, Boston 02116
Languages:
English, Spanish
Education:
Medical School
University Of Texas Medical School At Houston
Graduated: 1984
Yale University Hospital Of St Raphael
Graduated: 1986
McGill University Montreal Gen Hospital
Graduated: 1994


James Fleming Photo 2
Teacher Assistant At Town Of Dartmouth

Teacher Assistant At Town Of Dartmouth

Position:
Teacher Assistant at Town of Dartmouth
Location:
Greater Boston Area
Industry:
Education Management
Work:
Town of Dartmouth - Teacher Assistant
Education:
United States Naval Academy 1977 - 1981
BS, Mathematics


James E. Fleming Photo 3
James E. Fleming, Boston MA - Lawyer

James E. Fleming, Boston MA - Lawyer

Address:
Boston University School of Law
765 Commonwealth Ave, Boston 02215
(617) 353-2942
Licenses:
New York - Currently registered 1987
Education:
Harvard Law School


James Fleming Photo 4
Ceo At None

Ceo At None

Position:
ceo at none
Location:
Greater Boston Area
Industry:
Music
Work:
none - ceo


James Fleming Photo 5
Systems And Methods For Separate Audio And Video Lag Calibration In A Video Game

Systems And Methods For Separate Audio And Video Lag Calibration In A Video Game

US Patent:
2009031, Dec 17, 2009
Filed:
Jun 16, 2008
Appl. No.:
12/139971
Inventors:
James Fleming - Brighton MA, US
International Classification:
H04N 5/268, G06F 17/00
US Classification:
348706, 463 43
Abstract:
Systems and methods for adjusting the relative timing of audio and video signals of a video game responsive to a lag differential between an audio system and a video system connected to a game platform are described. In one embodiment, a method includes determining, by a game platform, a difference between an audio lag of an audio system connected to the game platform and a video lag of a video system connected to the game platform. The game platform may then transmit an audio signal and a video signal, wherein the relative timing of the audio signal to the video signal is reflective of the determined difference. The difference between the audio lag and video lag may be measured directly, or the audio and video lag may each be measured separately.


James Fleming Photo 6
Audio And Animation Blending

Audio And Animation Blending

US Patent:
2011030, Dec 15, 2011
Filed:
Nov 5, 2010
Appl. No.:
12/940809
Inventors:
James Fleming - Brighton MA, US
Marc A. Flury - Cambridge MA, US
Dean N. Tate - Cambridge MA, US
Matthew C. Boch - Somerville MA, US
Isaac Adams - Revere MA, US
Riseon Kim - Dorchester MA, US
Sachi Sato - Belmont MA, US
Assignee:
Harmonix Music Systems, Inc. - Cambridge MA
International Classification:
A63F 9/24, A63F 13/00
US Classification:
463 7, 463 35, 463 31
Abstract:
Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment. Once the set of animations have been determined, a blend is performed among the set of animation segments.