Position:
Lighting Technical Director and Compositor (Freelance) at Sony Pictures Imageworks
Work:
Sony Pictures Imageworks
- Culver City, CA since May 2013
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Lighting Technical Director and Compositor (Freelance)
Zoic Studios
- Culver City, CA Aug 2012 - May 2013
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CG Artist
Sony Pictures Imageworks
- Culver City, CA Feb 2012 - Oct 2012
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Environment Modeler & Lighting Technical Director (Freelance)
A52
- Santa Monica, CA Dec 2011 - Jan 2012
-
CG Artist (Freelance)
Zoic Studios
- Culver City, CA Sep 2011 - Nov 2011
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CG Artist (Freelance)
Brickyard VFX
Jun 2011 - Jun 2011
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Modeler (Freelance)
Zoic Studios
2011 - 2011
-
Lighting TD and Texture Painter (Freelance)
Radium
Sep 2009 - May 2011
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CG Artist
Yozux Studios
Jul 2009 - Aug 2009
-
Lighter and Compositor
University of Southern California
Aug 2007 - May 2009
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Student Assistant
USC School of Cinematic Arts
2006 - May 2009
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MFA Student in John C Hench Division of Animation and Digital Arts
Sony Pictures Imageworks
- Culver City, CA Jun 2007 - Apr 2009
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Intern
USC School of Cinematic Arts - Division of Animation and Digital Arts
Jan 2008 - Mar 2008
-
Graphic Designer
Visual Effects Society
2008 - 2008
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Visual Effects Society Student Training and Mentorship Program Participant
USC's EA Game Innovation Lab
Jan 2006 - Jun 2007
-
Video Game Artist
Brown University
May 2004 - May 2006
-
Presidential Host
Brown University
Aug 2003 - May 2004
-
Minority Peer Counselor
Boston College High School
1998 - 2002
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Student
Education:
University of Southern California 2006 - 2009
MFA, Animation and Digital Arts
Brown University 2002 - 2006
BA, Visual Arts, Architectural Studies
Boston College High School 1998 - 2002
Skills:
Modeling, Lighting, Shading, Compositing, Rendering, Texture Painting, UV mapping, Shader Writing, Vector Illustration, Rigging, After Effects, Animation, Maya, 3D, Visual Effects, Vray, Nuke, Texturing, Mental Ray, Computer Graphics, Photoshop, Illustrator, Final Cut Pro, Digital Compositing, Commercials, Python, Mac OS X, Photography, OS X
Interests:
3d, 2d, visual effects, modeling, animation, lighting, compositing, rendering, shading, texturing, maya, nuke