Franklin Capital Corporation Senior Financial AnalystPacketfront Inc - Lindon, UT Manager : Community Finance and AnalysisDynamic City - Lindon, UT Financial AnalystLunt Capital Management - Salt Lake, UT Investment Research internshipGlobal Financial Advisors - Plano, TX Investment Research internshipMortgageramp A/R ClerkMortgageramp - Salt Lake, UTBodyComp LLC - Salt Lake, UT Business ManagerMortgageramp Customer Service Assistant Manager
Education:
University of Utah - Salt Lake City, UT Masters in FinanceBrigham Young University - Provo, UT B.S. in Business Management
Financial Analyst At Packetfront
Position:
Financial Analyst at PacketFront
Location:
Greater Salt Lake City Area
Industry:
Telecommunications
Work:
PacketFront
-
Financial Analyst
Avionics Engineer At Atk
Position:
Avionics Engineer at ATK
Location:
Greater Salt Lake City Area
Industry:
Aviation & Aerospace
Work:
ATK
-
Avionics Engineer
Avionics Engineer At Atk
Position:
Avionics Engineer at ATK
Location:
Greater Salt Lake City Area
Industry:
Aviation & Aerospace
Work:
ATK
-
Avionics Engineer
Education:
University of Utah 2002 - 2007
B.S. EE, Electrical Engineering
System And Method Of Gamification Of Real-Life Events
US Patent:
2013007, Mar 28, 2013
Filed:
Sep 26, 2012
Appl. No.:
13/627144
Inventors:
Andrew Jack Thomas - Salt Lake City UT, US Jane Dudley - Salt Lake City UT, US
International Classification:
A63F 13/00
US Classification:
463 30
Abstract:
There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.